Tuesday, April 27, 2010

Asignment 3


I felt very confident while creating my scrolling game ,it was challenging and fun at the same time.This game was a lot different from my maze game by a long shot.I say this because the maze game was much easier and took a lot less time but the only thing is that in my opinion my maze game looks a lot more cleaner and its more fun then my maze game.If I had to go back and change something I would change my character and use one of the sprites froms Ms.Porters sit because they look lot more neat and they actually move.I would actually change my backround to somthing different because it looks like it goes from page to page which in my opinion looks un professional.

Friday, April 16, 2010

Top Scrolling Shooting Games




I am doing this blog on the top five scrolling shooting games.As you probaly already know a scrolling shotting game is a game when the backround moves and you usually shoot an enemy and get scored.From number one I am going to give you my top five and then on my secon paragraph I am going to give you directions on how to play my favorite one which is galaga.#1-Galaga,#2-space invaders,#3-Raiden,#4-Star War: the invader game,#5-Riven Raiden.


Now,directions on how to play galaga,my number one game is to use the left and right cursor keys to move the ship.Press the space bar to shoot.Collect a double-laser pickup,and the sheild pick-up.Press S to turn the sound effects on or off.And press M to turn the music on or off.




Thursday, April 1, 2010

assignment 2

Compared to my previous game that I created ,this game was way harder.I say this because there was a lot more action involved including find or creating a backround ,finding or creating a sprite.Also on this game we had to make a total of five rooms and even though action was only involved in three I still had to make a start and a finish page.If i coould go back and change something about my game then I woulduse a devil instead of a grim reaper simply because the devil had a still key and the grim reaper doesn't.I would also add a bounce sound every time the enemy hits the wall.I last but not least the final thing i would change is that I would have some character enemies instead of acid drops.